SEARCHTHE ARCHIVE
27 entries. Type to narrow the list.
- Gunny lậu Title record
The turn-based artillery game that carried the whole scene, and the free-currency promotions that drove it.
- Gunny DDTank Title record
The DDTank lineage (Gunny4Teen, Gunny Azo, Gun2015) and how the branches diverged.
- Gunny Việt Title record
The localised branch, and the promotions that set it apart from the imported builds.
- Đột Kích killmarks Title record
The kill-confirmation graphics players traded, and why they became a currency of status.
- Killmark: Sand Death Title record
One of the two killmark styles the scene circulated most widely.
- Killmark: Commando Special Blue Title record
The blue Commando Special variant, and how the naming drifted between servers.
- Kiếm Thế lậu Title record
A licensed wuxia MMO and the unlicensed servers that shadowed it, in the longest unbroken run the archive holds.
- Võ Lâm lậu Title record
The longest-running martial-arts title in the corpus, and the branch versions around it.
- MU Online Title record
The private-server branch of a Korean import, and the route it took into Vietnam.
- Browser games Title record
Titles that needed no client at all: the cheapest way into the scene.
- Wuxia and xianxia titles Title record
Tiên Hiệp, Phong Vân, Ma Giới, Loạn Vũ, Tam Quốc and the rest of the cluster.
- Anime-licensed titles Title record
Licensed anime properties and the unlicensed builds that carried their names.
- Casual and puzzle games Title record
Cooking, dress-up and match-three titles, and the widest audience the archive covers.
- Game Archive Archive
The general games archive: what it holds, why it sits alongside the Vietnamese private-server record, and where the two bodies of material touch.
- Games Archive
The index of every title record: what a record contains, why the lengths vary so much, and what the era labels actually describe.
- Casino and Table Games Archive
What differs between slots releases, how poker and roulette were built into video games, and where the formats borrowed.
- Slots Archive
Slot formats and mechanics as a subject: what varies between releases and what does not.
- Poker Archive
Why the house takes a rake instead of an edge, what separates the variants, and why strong software is a policy problem.
- Roulette Archive
How one extra pocket doubles the house margin, why every bet on the layout carries the same edge, and which rules change it.
- About This Archive: What vngame8 Covers and Its Sources Document
What this archive covers, the period it documents, how entries are sourced and what it deliberately does not do.
- Cancelled Disney Infinity Characters: What Happened to Them Document
What happened to the Disney Infinity characters and figures announced for the 3.0 wave, and why the cancelled ones left no recoverable trace.
- The Witcher 3 and What PC Gamer Coverage Got Right Document
How The Witcher 3 Wild Hunt was received, what the PC Gamer coverage identified early, and why the open world was the part that mattered.
- PC Games Adapted From Novels: Four That Kept the Source Document
Four PC games adapted from novels, and what each kept from its source material instead of borrowing only the setting.
- Red Dead Redemption Sales and the Case for a Sequel Document
How Red Dead Redemption sales moved after backwards compatibility, and what that said about the case for another game in the series.
- The 2016 Release Slate: Three Games and Two Delays Document
The 2016 release slate as it stood, the delays that reshaped it, and what a delay announcement usually indicates.
- Online Slots That Changed the Format, Not the Theme Document
Three online slots that changed the mechanics rather than the artwork, and why theme is usually the only thing that differs between releases.
- RPG Mechanics in Casino Games: Progression and Unlocks Document
How casino games borrowed progression, levels and unlocks from role-playing games, and what that changed about the format.
Nothing matches that. The full list is above.