vngame8 P198 2014–2016   13 RECORDS

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27 entries. Type to narrow the list.

  • Gunny lậu Title record

    The turn-based artillery game that carried the whole scene, and the free-currency promotions that drove it.

  • Gunny DDTank Title record

    The DDTank lineage (Gunny4Teen, Gunny Azo, Gun2015) and how the branches diverged.

  • Gunny Việt Title record

    The localised branch, and the promotions that set it apart from the imported builds.

  • Đột Kích killmarks Title record

    The kill-confirmation graphics players traded, and why they became a currency of status.

  • Killmark: Sand Death Title record

    One of the two killmark styles the scene circulated most widely.

  • Killmark: Commando Special Blue Title record

    The blue Commando Special variant, and how the naming drifted between servers.

  • Kiếm Thế lậu Title record

    A licensed wuxia MMO and the unlicensed servers that shadowed it, in the longest unbroken run the archive holds.

  • Võ Lâm lậu Title record

    The longest-running martial-arts title in the corpus, and the branch versions around it.

  • MU Online Title record

    The private-server branch of a Korean import, and the route it took into Vietnam.

  • Browser games Title record

    Titles that needed no client at all: the cheapest way into the scene.

  • Wuxia and xianxia titles Title record

    Tiên Hiệp, Phong Vân, Ma Giới, Loạn Vũ, Tam Quốc and the rest of the cluster.

  • Anime-licensed titles Title record

    Licensed anime properties and the unlicensed builds that carried their names.

  • Casual and puzzle games Title record

    Cooking, dress-up and match-three titles, and the widest audience the archive covers.

  • Game Archive Archive

    The general games archive: what it holds, why it sits alongside the Vietnamese private-server record, and where the two bodies of material touch.

  • Games Archive

    The index of every title record: what a record contains, why the lengths vary so much, and what the era labels actually describe.

  • Casino and Table Games Archive

    What differs between slots releases, how poker and roulette were built into video games, and where the formats borrowed.

  • Slots Archive

    Slot formats and mechanics as a subject: what varies between releases and what does not.

  • Poker Archive

    Why the house takes a rake instead of an edge, what separates the variants, and why strong software is a policy problem.

  • Roulette Archive

    How one extra pocket doubles the house margin, why every bet on the layout carries the same edge, and which rules change it.

  • About This Archive: What vngame8 Covers and Its Sources Document

    What this archive covers, the period it documents, how entries are sourced and what it deliberately does not do.

  • Cancelled Disney Infinity Characters: What Happened to Them Document

    What happened to the Disney Infinity characters and figures announced for the 3.0 wave, and why the cancelled ones left no recoverable trace.

  • The Witcher 3 and What PC Gamer Coverage Got Right Document

    How The Witcher 3 Wild Hunt was received, what the PC Gamer coverage identified early, and why the open world was the part that mattered.

  • PC Games Adapted From Novels: Four That Kept the Source Document

    Four PC games adapted from novels, and what each kept from its source material instead of borrowing only the setting.

  • Red Dead Redemption Sales and the Case for a Sequel Document

    How Red Dead Redemption sales moved after backwards compatibility, and what that said about the case for another game in the series.

  • The 2016 Release Slate: Three Games and Two Delays Document

    The 2016 release slate as it stood, the delays that reshaped it, and what a delay announcement usually indicates.

  • Online Slots That Changed the Format, Not the Theme Document

    Three online slots that changed the mechanics rather than the artwork, and why theme is usually the only thing that differs between releases.

  • RPG Mechanics in Casino Games: Progression and Unlocks Document

    How casino games borrowed progression, levels and unlocks from role-playing games, and what that changed about the format.