ABOUTTHIS ARCHIVE
This site is a reference archive of online games and the scenes that formed around them, with its centre of gravity in Vietnam. The material it holds is dated 2014 to 2016; the scene it describes is older, and the entries say so rather than putting a date on years no source here covers.
What is here
Thirteen title records covering the private-server era, a section on games and game content that was announced and then cancelled, and a smaller archive of general games coverage. Each title record describes what a game was, how its server branches ran, and when the activity around it stopped.
The records vary a great deal in length, and that variation is deliberate. Gunny and Kiếm Thế generated hundreds of dated announcements and support long entries. Naruto generated one. An archive that padded the thin records to match the thick ones would be inventing the difference away, and the difference is information.
Where the dates come from
Every date in an entry comes from the dated announcement or capture it describes. Where only a year is recoverable, only a year is given. Server-side details that were never published (player counts, revenue, ownership, uptime) are absent because no source for them exists, and the figures that do appear are advertised offers, never measurements of anything.
What is not here
No live server lists, no download links, no working-server status and no registration referrals. The record is retrospective: every entry describes a period that has ended. That is partly a practical decision (servers close weekly, and a list of them is wrong within a month of being written) and partly a scope decision about what an archive is for.
The game files themselves are also absent. Killmarks, clients and installers were third-party assets then and remain so now. Where this archive shows a visual, it is an original drawing in the same register as the thing it describes; the thing itself is not here.
How the sections fit together
Start at the private servers explained if you want the mechanism: what a free server offered, why the scene grew, what the internet cafe had to do with it. Start at the title records if you already know and want a specific game. The cancelled section is a separate strand covering games and content that were announced and withdrawn, which overlaps with the private-server material only in that both are records of things that no longer exist.
Why an archive instead of a blog
The distinction matters for what the pages can be trusted to say. A blog accumulates posts in the order they were written and leaves them there; an archive is organised around its subject and edited when the record changes. Entries here get rewritten when a correction lands, and the organisation is by title and period, never by date of publication.
The practical consequence is that nothing on this site is presented as news. There is no front-page ordering by recency, no comment threads and no claim that any entry is the latest word on anything. The material being described stopped happening a decade ago, which makes recency an irrelevant axis to organise on.
It also means the archive can say what it does not know. A blog post that admits its own gaps reads as weak; an archive entry that records the limits of its sources is doing the job properly. Several entries here end by naming what the surviving material cannot establish, and those paragraphs are load-bearing; none of them is an apology.
Corrections
Corrections are the main reason entries change, and one with a dated source attached is worth more than any amount of recollection. The contact page covers how they are handled and what happens to them.
What will not change is the scope. This archive covers one scene in one window, and requests to extend it into adjacent territory (other markets, later periods, current games) get declined rather than absorbed. An archive that grows past what its sources support stops being one.