vngame8 P130 2014–2016   13 RECORDS

P130   GAMES

Every title recordin this archive,and how to read one

The index of every title record: what a record contains, why the lengths vary so much, and what the era labels actually describe.

Illustration for games

This is the index of every title record the archive holds. Each record covers one game, the server branches that ran it, and the window of dated material the archive holds for it.

What a title record contains

Four things, consistently. What the game was and who published it, so a reader with no prior knowledge can follow the rest. How its unlicensed servers operated: what they offered, in what currency, at what rates. How the branches related to one another, which for some titles is a sequence of rebrandings and for others a set of servers running in parallel. And when the dated announcements stop, which is what a shutdown looks like in a record made of advertising.

What a record does not contain is anything about operators, player counts, revenue or uptime. None of it was published, the servers gave no legal address, and every figure quoted in these entries is an advertised offer, not a measurement.

Why the records vary so much in length

Because the surviving material does. Gunny and Kiem The generated dozens of dated announcements across several months and support long entries; Naruto generated one. Padding the short records to match the long ones would erase the difference, and the difference is the most reliable evidence in the archive about which titles the scene actually cared about.

Where a record is thin, the entry says so and names what the sources cannot establish. Those paragraphs are doing work and not apologising: a reader needs to know whether a claim is grounded in twenty announcements or in one.

How the era labels work

Each record carries the window of DATED material this archive holds for that title, to the month, derived from the inherited paths, not from the game’s own release and shutdown dates. A record labelled November 2014 to April 2015 means the archive holds dated announcements across those months and nothing outside them. It does not mean the game launched or closed then.

Most records therefore cover a few months, not several years, which is a fact about how much survives, not about how long anything ran. The earliest recoverable page in the whole archive is from March 2014 and the densest run of announcements falls between September 2014 and April 2015; a label outside that span means the material for that title sits at the edge of what is recoverable.

That distinction matters when comparing records. Two titles with the same label left dated traces across the same months, which is a claim about the record and not about the games.

Reading the index instead of a single record

Individually most of these records are short. Read together they describe something the individual entries cannot: a market in which a dozen titles were offered on near-identical terms, by operators competing on how much of their own currency they would give away, until the offers stopped meaning anything.

The mechanism behind that is set out at the private-server record, which is the entry point if you want the explanation before the catalogue. The general games archive holds the material that sits outside it.

What is missing from the index, and why

Several titles appear in the recovered material without enough behind them to justify a record of their own. Silkroad shows up once, late. A handful of wuxia titles appear in a single listing each and are documented together at the wuxia hub, not separately, because eleven near-empty records would misrepresent the material as eleven subjects.

That grouping decision is the main editorial judgement in the index and it is worth stating plainly. Titles get their own record when the surviving material supports one; they get folded into a cluster when it does not. The alternative (a record per name) would produce an index that looks comprehensive and says almost nothing.

Ordering

By weight of surviving material and not alphabetically or by date. The titles with the most recoverable announcements come first, which puts the Gunny family at the top and the single-listing titles at the bottom. That ordering is a claim about the record, not about which games were best or most popular. Those are questions the material cannot answer.

Reading a record against the index

The useful move is to read one record and then the ordering. A single entry tells you what a title was; its position in this index tells you how much of the scene bothered to write about it, which is the closest thing the archive has to a measure of reach. A title near the top was discussed constantly by people with no obligation to discuss it.

A cartoon-proportioned artillery piece on an earthen ridge at night, firing

Gunny lậu

The turn-based artillery game that carried the whole scene, and the free-currency promotions that drove it.

Sep 2014–Mar 2015
Two artillery pieces dug into opposite ridges, one mid-recoil with a muzzle flash

Gunny DDTank

The DDTank lineage (Gunny4Teen, Gunny Azo, Gun2015) and how the branches diverged.

Dec 2014–Feb 2015
A cartoon-proportioned artillery piece on an earthen ridge at night, firing

Gunny Việt

The localised branch, and the promotions that set it apart from the imported builds.

Dec 2014–Jan 2015
The view down a rifle optic into a dim industrial corridor lit by one hanging lamp

Đột Kích killmarks

The kill-confirmation graphics players traded, and why they became a currency of status.

Jan 2015
The view down a rifle optic into a dim industrial corridor lit by one hanging lamp

Killmark: Sand Death

One of the two killmark styles the scene circulated most widely.

Dec 2014
The view down a rifle optic into a dim industrial corridor lit by one hanging lamp

Killmark: Commando Special Blue

The blue Commando Special variant, and how the naming drifted between servers.

Dec 2014
A straight sword driven point-first into cracked flagstones in a walled courtyard

Kiếm Thế lậu

A licensed wuxia MMO and the unlicensed servers that shadowed it, in the longest unbroken run the archive holds.

Nov 2014–Apr 2015
A multi-tiered pagoda rising out of low mist at dusk, seen from a stone courtyard

Võ Lâm lậu

The longest-running martial-arts title in the corpus, and the branch versions around it.

Dec 2014–Feb 2015
A gothic stone fortress on a rocky crag under a storm sky, one lit gatehouse arch

MU Online

The private-server branch of a Korean import, and the route it took into Vietnam.

Jan 2015
A boxy CRT monitor glowing on a scratched desk in a dim internet cafe

Browser games

Titles that needed no client at all: the cheapest way into the scene.

Oct 2014–Nov 2014
An archivist's desk at night: stacked ledgers and tied scrolls under a pool of lamplight

Wuxia and xianxia titles

Tiên Hiệp, Phong Vân, Ma Giới, Loạn Vũ, Tam Quốc and the rest of the cluster.

Oct 2014–Mar 2015
A radial shockwave of hard-edged light shards expanding in dark air

Anime-licensed titles

Licensed anime properties and the unlicensed builds that carried their names.

Nov 2014–Mar 2015
Three vertical mechanical reel drums behind a scratched glass panel in a dark arcade

Casual and puzzle games

Cooking, dress-up and match-three titles, and the widest audience the archive covers.

Jan 2015–Feb 2015

QUESTIONS

What does a title record actually contain?

What the game was and who published it, how its unlicensed servers operated, how the branches related to one another, and when the dated announcements stop. Not operators, player counts, revenue or uptime, none of that was ever published.

Why are some records so much shorter than others?

Because the surviving material is uneven. Gunny and Kiem The generated hundreds of dated announcements; Naruto generated one. Padding the short records would erase the difference, and the difference is the archive's most reliable evidence about which titles the scene cared about.

What do the year ranges describe?

The window in which the unlicensed scene around a title was active enough to leave a trace, taken from the earliest and latest dated material, not from the game's own release and shutdown dates.

Why are some titles grouped instead of listed separately?

Because eleven near-empty records would misrepresent one cluster as eleven subjects. A title gets its own record when the material supports one and is folded into a cluster when it does not.